A flower farm might not be worth it’s own post. But 2000 days of survival Minecraft sure is!
With the passing of another 500 days I expand my Spanish style town with another build.
In this post I share a 1 chunk flower farm and the artifacts it holds from my last 500 days of survival Minecraft.
Survival Relevance/build goals
As work progresses on my guardian xp farm; I’ve started covering the monument with a single layer of water. This water will be supported by a layer of blue glass (yes that’s clear glass in the image).

I have collected enough sand; however, I’m well short the blue dye I’ll need. With the easiest way to get blue dye; at least renewable, being cornflowers, I started work on a flower farm.
Searching for a chunk
What flowers generate in a chunk when bone meal is used on grass varies and is limited based on the biome. Most of the town is built in a plains biome and I found a chunk that produced cornflowers nestled against the tree line beside the [eventual] river.

This town expands every 500 days functioning as a museum. This 1 chunk flower farm will house my day 1500-2000 artifacts and produce the blue dye I need for the guardian xp farm.
Measure twice, farm once
I could have built the farm larger and still been within the boundary of a chunk (16 x 16). That would have made it more efficient; yielding more flowers per piece of bone meal.

If you’re new to the blog, I keep within a 1 chunk build limit as much as practicable with builds. Since the farm had to fit within a building that had to fit within a chunk; the farm was limited by the houses interior space.
I had originally planned for a roof with more overhang; which would further reduce the interior size available. When I am building I have to start with 16 and subtract for each block I use on the exterior. For example an overhang of 1 block reduces my space by 2, leaving 14 blocks, 2 of which are walls, leaving 12. Whatever is left over is my interior space and I work with that.
I originally accounted for 2 blocks of overhang when laying the redstone for the farm. The design changed as the building sprung up and the new design could have allowed for a bigger building allowing a bigger farm. I’m glad I didn’t make it bigger; however, as I soon found a new challenge.
A lesson in scale
I started this 1 chunk journey 18 months ago thinking a chunk was tiny. After 18 months I’m seeing things differently. A 16 x 16 footprint is actually quite large for some buildings. Especially when more prominent builds are also 16 x 16.

The castle on the hill; a centrepiece of this town, is 1 chunk in size. As the flower farm building sprung up; the building was visually dominating the town. Taking attention away from the castle; and looking disproportionate to other builds.
I began making changes to the design to make the building appear smaller; making it shorter and rounding corners and cutting pieces off where possible. I probably should have taken the approach I have with other town builds; having multiple structures within the chunk.

For example the bakery, while technically a single structure demonstrates the multiple structure well. It is visually divided and has a chicken pen taking up space. It’s separate sections are small resulting in a less impressive structure. When we think about prominent buildings they oppose themselves on the public with large features.
A recap of the last 500 days
2000 days in survival Minecraft is a major milestone. For me it hasn’t been the typical YouTube speed run. I haven’t gone to the end or beaten the dragon and it’s been very building focused.
There hasn’t been a rush to build over producing farms that turn survival into creative mode. Most thing’s I’ve built require some player interaction to work, and I spend sometime playing the game, not just building.
I hope this resonates with how you play the game and I can provide a realistic timeline for progress or for a specific build for those of us who aren’t professional gamers.
Below is an update on some of that slow progress and more details on the interior of the new build.
1. I’ve started ancient ruins
The pyramid structure at the centre of this new area is a 1 chunk build. A post will be coming soon; however, more work is needed to make the concept work. Rather than focus on the pyramid; I am working on a post with tips on how to make ruins more realistic.
I hope to save a lot of time with this project by leaning into over growth. Most buildings will be partially overgrown and only require parts of them to be built. The idea will be to give the impression of a full settlement without building all of it.

I’ve been reading a lot on the Mayan and Aztec culture and their precolonial history. Much of what I had read has influenced my approach to how this area is progressing.
2. Mycelium storage is almost done
A post you can expect before day 2500 is the completion of the mycelium storage. I’m a river away from having the build complete (yeah.. maybe a little bit more).

From a blogging perspective there’s 2 stories here:
- The biome and cosmetic side
- the storage system and redstone side
Let me know if you’re particularly interested in one of those aides of the story in the comments. I’m trying to figure out how I want to write about it and could use your input.
3. A heavy core
It hasn’t been entirely 2000 days of building; I have occasionally pursued some power. I decided to put a push for one of the newer additions to the game and jumped into a few trial chambers.

While I can’t say I’ve done any epic smashing to date; at least I have a mace. The first core I looted sits on a shelf. Biome variants have been added and a cold chicken egg now hangs on the wall. A dried ghast sits in the corner.
Other notes
A two tall flower farm is on the first floor; with its redstone on the second. A piston extends an observer creating an observer clock. The flowers are planted on mud blocks allowing a hopper to pull them into a chest.

And of course, the 2000 day map update (see 1500 days here):

Build stats
Real Life Days: 118
Minecraft Days: 436
Hours: 9
This build was a 1 chunk build, if you’d like to see more 1 chunk builds click here.
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