3 Reasons to use dried kelp blocks for fuel

A dried kelp blocks smelts 20 items in a furnace. Dried kelp blocks are crafted from an easy attainable and farm-able item; kelp.

So why aren’t your using it for fuel in your furnace?

In this post I provide 3 reasons I think you should consider this block for fuel.

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Empty furnaces

I’ve been finding every time I attempt to smelt items in my super smelter it needs fuel.

There are two reasons for this:

  1. if I smelt multiple stacks of items it takes a lot of fuel.
  2. If I use less than a stack of items it uses a lot of fuel.
View of super smelter from the front. Stairs lead up to barrels for fuel and items to be smelted. Barrels for storage line the top of the furnace array and crafting tables line the floor in front of the array. This view shows the L shape layout of the array.

Whether I have few or many items I’m using fuel (spruce planks) at a rate that I can’t keep pace with. The switch to dried kelp blocks is step 1 in solving the fuel problem. Dried kelp blocks smelt 20 items each vs 1.5 items for planks.

2 hoppers feed a smoker with a hopper pulling the cooked kelp into a crafter. This sits in the centre of a partially built structure.

Step 2 will be building a smaller furnace set up. Having less furnaces slows things down; however, there’s less wasted fuel. If the new set up has 4 furnaces I would only waste 4 fuel blocks if 1 item was smelted in each of the furnaces.

The super-smelter has 37 furnaces meaning I could waste up to 37 fuel blocks. I won’t decommission the super-smelter and it’ll be an asset for urgent situations.

Space requirements

To make this all work in a single chunk I need space for the smoker, a crafter, and the redstone. More than doable with a little planning.

There has to be space for a loading system and unloading and all this should be wrapped in an aesthetic/lore consistent build.

For reasons I’ll explain in a moment I’m going to build a dock and dock house. The build was designed on the fly and easily fits as a 1 Chunk build.

View of the Redstone. The output from the crafter is compared to a full composter. The signal turns off a torch that allows a torch below it to turn on. This activates the crafter and turns off another torch that has a hopper locked by default. This locked hopper means the furnace will accept the kelp block if it can.

The redstone pictured above has 2 jobs:

  1. Operating the crafter once 9 dried kelp enter
  2. Managing an overflow, so that once the smoker is filled, excess dried kelp blocks go somewhere for collection.

Free range kelp

When deciding on where to place this build I first considered where my kelp would be coming from. I thought about making an automatic kelp farm; however, I live on an island with kelp fields growing all around.

In a minute or two I can break more kelp than my inventory can handle. So what do you do with all this kelp and no access to shulker boxes?

You craft a chest-boat.

After a minute of breaking kelp I return  to a chest-boat on the surface. All the kelp takes about another minute to float to the surface where I can collect it and transfer into the boats storage.

A hopper line next to a dock feeds a dropper that will feed a future water elevator. A target block as a solid block allows a comparator to read the hopper. The target block allows the system to easily stay 1 block high.

By having the build on a shoreline I can use a hopper to unload the chest boat automatically. An item elevator lifts the kelp into the smoker set up inside the build.

Chest boat sits under a hopper chain decorated to look like a pipe using Acacia trap doors and copper trap doors of various ages.

Once smelted a second boat is loaded with dried kelp blocks ready for transport. If you’re curious about how any of the redstone works let me know in the comments.

Moratorium-punk

The concept is a fishing stage with a mild “punk” twist. In Newfoundland and Labrador you might see a wooden wharf with a shed next to it for storing gear and maybe a boat in the winter.

The player looks upon the completed build from a chest boat. The building looks like a the type of shed with a couple of docks you might see on the coast of Newfoundland and Labrador. Of course without the large water tank, pipes and copper accents.

I use a combination of stripped oak, oak planks and glow lichen to give the appearance of weathering.

Player stands in front of the smoker. The interior is dark and not well finished.

Inside I decided to leave the smoker exposed and use scaffolding to support the suspended sections.

I wanted a chimney on the exterior and decided to use a fan to help evacuate fumes from the smoker and other equipment.

3 Reasons to use dried kelp blocks for fuel

Dried kelp blocks were touted as the fuel of the future when introduced to the game. Limitations at that time meant they never really captured the meta.

Here’s 3 reasons I think that should change and you should consider dried kelp blocks for fuel.

1. The crafter

While I’m all for expanding game play; opening your already full inventory to craft dried kelp blocks isn’t the kind of game-play I’m chasing. Now that we have the crafter we can produce kelp blocks for fuel without player interaction.

Shot of the automatic kelp smoker with Redstone still exposed. From this angle some cosmetic scaffolding and a large door is visible. Made of trap doors it's big enough that it could have been used for the contraption to have been brought through.

Kelp can be smoked and crafted into dried kelp block automatically. I used a full composter to gate the output from the crafter until it’s full.

This system does double duty activating the crafter and temporarily unlocking a hopper below the feed for the smoker. If the smoker is full, a dried kelp block will be sitting in this hopper and is pulled out.

The newly crafted dried kelp block will then travel down the line and sit in the hopper for the fuel slot. If the smoker uses up a block before the hopper unlocks it takes the block from the hopper.

2. Chest boats

Holding an extra inventory worth of blocks, chest boats simplify kelp smoking. Eliminating or delaying the need to build a kelp farm. Chest boats allow you to collect kelp without having to empty your inventory into a chest that you end up forgetting.

The player is seen collecting kelp. In the background the new build is partially visible, as well as, the tree starter base.

I used an item elevator to lift the kelp up into a a system but you could build your smoker set up at sea level. Drive your boat over a hopper and let the hopper drain the boat.

3. One chunk build

A simple kelp smoker set up takes up very little space; easily fitting into a 1 chunk build.

Aerial shot of the build with chunk boarders shown. The build takes up the full chunk with its details. The main building, however, fits easily, and as demonstrated in the interior shots the auto kelp smoker takes up even less space.

Want something you can tackle in a weekend or even an afternoon? A small boat house, custom tree, boat or seaside blacksmith easily hides or incorporates the smoker set up.

Wrap up

There’s a hundred tutorials for blacksmiths that you could follow for your exterior (or copy my build). The redstone is approachable or can be left out entirely; opting for a more manual approach. Put your build next to an ocean and you have all the kelp you’ll ever need.

You’re a boat, a chest, and some hoppers away from a functional, interactive build and infinite fuel.

Build stats

Real Life Days: 69

Minecraft Days: 354

Hours: 11

This build was a 1 chunk build, if you’d like to see more 1 chunk builds click here.

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  2. Building a junk ship in minecraft – ChunkShift.com Avatar

    […] a junk ship to house a smaller smelting set up than my auto smelter array. I discussed in my post in support of using dried kelp blocks as fuel; the challenges I had keeping the large array […]

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